Episode 02: Narrative Structures & a working definition of Story
Before we can even begin to discuss simulation interactive narratives we require a way to discuss story. The chart below is a mashup of popular western story structures in one graph. Namely Frank Dainel’s 8 sequence structure taught at USC, Syd Field and the Blake Synder’s Save the Cat work. Download it here.
I share it here in hopes to define a common language and framework to discuss story. This chart has proven immensely helpful for me in my writing and development work. I post it here to provide a working definition of story such that everyone will know what it means and also how to adapt it to their own work and methodology. This is prerequisite information.
ACTS
Act were first written about in 350 BC in Aristotles ‘The Poetics”. In this work he mentions a basic definition of stories having a beginning, middle and end
This is the first known reference to a story having three acts. It’s here for completeness but this knowledge is so common it’s not all that helpful today.
Sequences
This is where things get more interesting. Sequences are smaller parts which make up the acts. Sequences come from the early days of cinema where the technical limitation of projectors forced a reel change every 10 min or so.
As a result, storytellers broke up their stories in order to allow for graceful breaks between reels.
See diagram above for an example of story elements per sequence.